One of the most important discoveries of the "virtual age" is that the images can be completely autonomous from whatever it was "reality." Including the state. You can open a website on the internet and call it "official representative" of any made-up country - and the quality of technical and artistic execution, he can not only does not differ from the government websites of real states, but to exceed them. To date, this possibility is hampered by a distribution of geographical domain of the first level between the real country, but it's likely only a matter of time. In the near future can not exclude the fact that many transnational groups to adapt their projects to a "not global" world perception of the majority of mankind simply positioned as a virtual, but it is the sovereign states.
Unlike these, actively created virtual states of the States real is that the latter "virtualized" forced, by inertia, under the authority of historical circumstances. But when the criterion of reality itself becomes a stream of images (ð 1-4) - then the boundary between real and virtual states disappears completely. Practically, this means a global revolution - when the battle with the government or the power is relevant only for those who delegate it to someone outside his own world.
Despite the partial "virtualization" of management and economics, the center of gravity lies in the modern states of the old reality, where they form a compact mass, bounded on all sides by geographic boundaries. However, in the context of globalization the importance of this material compactness is lost. Can already imagine the emergence of the state, the center of gravity lies in the virtual world. Such a state does not form a common territory and common citizens, are closely related to each other in space communications. Material enclaves such State may be scattered across the globe: land, businesses, offices, military bases, space stations, etc. Legally, most of these objects may lie in the normal states, and most of the "virtual citizens" can enjoy the benefits of dual citizenship - that does not interfere with this "virtual state" in political, economic, cultural and even military sense, constitute a powerful integrity, which have considered all other world powers. From the normal state, it differs only in that its power center, the center of his public life, the source of sovereignty lies in the virtual space that is "nowhere."
Establish a virtual space with the current state grade society - it is like opening a supernova light.
Those who want to become pioneers of today do not have to swim somewhere far away enough, without leaving their computers, to organize and play in space communication relations that constitute society: economic, social, political, cultural. It does not matter which mode of initially developing these relationships. Virtual state may start as a "game" - this does not detract from the reality of relationships formed in it. Economic game, which brings the participants to real income, allowing them to have a real economic relations, it is not a "virtual practice", but a real economic system. Also socio-political game that lets you really organize the masses of people can really influence each other and the situation on the sidelines - it's not a game, and the real socio-political system. And in the field of culture in general can not make a distinction between "game" and "reality." It is important that these flows of communication - the economic, social, political, cultural - did not develop in isolation, but together: to regulate each other, react to each other, complete construction of each other. On growing over the game in this society we can say if this "play" a network of relationships for party games will become more important than relationships, connecting with the "normal" discourse. Because society - is nothing more than streams of communication.
The subject of utopia in the network society are mikrokorporatsii - creative alliances, implementing a strategic project. These alliances often do not have a central office job hierarchy and other attributes of the "real" corporations, but often that's why they operate much more efficiently first. Vladislav Inozemtsev calls them "creative corporations, Dmitry Ivanov -" virtual ", but in essence we are talking about the same phenomenon. Make these corporations intellectual workers (knowledge-workers) - without a strict division of the narrow specialization, as the range of problems they solve is quite broad. Old, cumbersome institutional pyramid, built on the hierarchical principle and davivshie creative freedom need to "coordination" on different "floors", giving way to dynamic situational structures, which appear "to the task."
Leading expert on forecasting Edward Mushinsky, 4 years ago predicted the new forms of networked business - models http://znacomstva.blogspot.com/2011/02/blog-post.html
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